New Version of Shining Force PC Released

It’s been a while, but Ken Hilf recently updated Shining Force PC, a promising looking Shining style PC game. Although there are no new maps to play with, there are some big changes behind the scenes. The map editor is much improved and now supports maps up to 255×255 tiles, as well as brush sizes and other tweaks. It also sports a new Quake style console that makes it easier to perform some common tasks. such as filling an area with tiles or creating a new map.

From the site:

So, it’s been a while since I’ve done any updates on SFPC. I’ll admit, things definitely slowed down for a while, what can I say, I needed a break (or two)! Despite the lack of posts, I have gotten a lot of work done over the past few months, though the bulk of it was not really video or blog post worthy. This release represents the sum of the year’s changes so far, which includes lots of bug fixes, a major revamp of the movement code for performance reasons, and some new editor features and engine enhancements.

There’s no new gameplay map to try, hence the lack of a video. The main draw of this release is the enhanced editor, which includes several features which should be a big deal to anyone interested in making maps. Press the Home key to toggle between Play and Edit modes.

It’s great to see updates from a really promising project, and it’s well worth downloading the updated demo and trying things out.

Read More: SFPC – August 2011 Update

Leave a Comment