Good news, everyone!
The Java source code from the latest version of B.A.B.S. has just been released. You can find more information on this version of B.A.B.S. here. It’s the most complete version to date, and features plenty of campaign levels and battles for you to play with.
Read more on BABS 2.5 – Source Released…
How can this be?
I’ll tell you how: Grimmm determination.
Devlyn gave me a heap of support 3 years ago to release this, but I didn’t step up and add the bits I wanted added when he became the busy man he is. Anyway I finally got the motivation together to do it, mainly thanks to the posts of the boys giving me a reason to smile.
Read more on BABS BETTER? Lycadell Campaign of SSCS?…
The small release project we are working on now has maps created and an idea behind it.
Just wanted to say that the bug we’ve been having since last summer has finally been solved. Elvenfyre has resumed work on the game while I have resumed work on the BABS engine.
Read more on Shiny Sword bug solved!…
Another 10 or so character sprites and 8 more battle sprites.
10 portraits done (rough)
Also item pictures created for all items in the coming small demo.