The Shining Source

Category: 'Shiny Sword'

Interface

You know the little yellow bits for attack, stay, search, items, magic,equip, raise, repair, sell, yes, no, etc?

I made a whole new set today, 22 in total.

Completed 11 character sprites and 7 battle animations.

A heap of updates in this one, here’s a small list:

  • Improved spell support
    • Added Heal 1-2, Blaze 1-3 and Bolt 1-2
    • Added support for 4 spells per character
  • Implemented a VERY basic AI.
    • AI will walk randomly within range and then attack whenever possible. You can enable it for any entity by setting “(entitynumber).ai=1″ in the accompanying entityfile.
  • Battle talk option
  • Optimized Smee tile editor
    • Improved import tileset and load new tileset features.
    • Right mouse button can also hold a color now.
  • Fixed the messy SMEE GUI on startup
  • Enhanced hit point display in combat
  • Additional battle backgrounds and land types :)

You can already see the screenshots below and the download link waay above. It’s still more or less a beta version, so any feedback is certainly appreciated!

I hope you guys will like it :)

Today I spent a lot of work completing the spell support and adding AI to BABS, so that you can also fight computer-controlled players in the battles.

Making screenshots of AI tends to be rather hard, but I can show you some stuff from the spells:


Choose different spells, and with different spell levels using a temporary (and ugly) interface ;)


Torture thy enemies with fire straight from the Paint Shop Pro clipart library (which in fact is worse than the Abyss)!

Stay tuned for a beta release containing these features. The engine gets along nicely all in all, but I really do need some more testing and bug reports in order to get the stuff reliable :)

Yesterday and today I added a lot of new features to BABS, but I decided to wait with the release until there are more graphics around for me to use (or until I made more stuff, in case nobody helps).

Here’s a listing of what I added (among other things):

  • Added a battle talk option like in Shining Force 3. Events can be hooked up to talking opponents.
  • Optimized Smee tile editor
    • Improved import tileset and load new tileset features.
    • Right mouse button can also hold a color now.
    • Added bucket fill to the tile editor.
  • Fixed the messy SMEE interface bug on startup
  • Improved the spell support
    • Added Blaze level 2 and Bolt level 1.
    • Added support for huge range and huge area spells (see screenshot).
    • Made some very poor spell animations ;)

Thought this would be an interesting sight to see :P

Anyway, I can most certainly use help in the mapping, spritemaking and animation department, as I’m very short on graphics.

Also, I’ll be gone from tomorrow until Sunday, so if I happen to be silent, that is probably the cause :)