

Considering that the topic considering the BABS 2 alpha release was completely ignored, I thought that perhaps posting some screenshots will help wake the community up a bit.
Time will tell
.


Considering that the topic considering the BABS 2 alpha release was completely ignored, I thought that perhaps posting some screenshots will help wake the community up a bit.
Time will tell
.
Progress goes faster than lightning these days. Here’s a small overview of what’s been added (forgive any omissions):
Overall:
SMEE:
Game / BABS 2:
Technically I *could* release a demo, but if anyone could help out with an attack animation or two, I’d be very happy! A demo is so much cooler with graphics
.
Well, with all the disappointing news on the SEGA front I felt it was time to get started on some serious work. Most of the entity stuff is going pretty well and today I set up most of the statistics system that I’ll be using.
The whole code is still a mess but I figure that it’ll clean itself up over time
. Still, adding functionality is still do-able, and that’s what matters most.
I updated the progress page, so feel free to take a look at it here.
It’s been a fatally bloody while, but finally I can report _some_ amount of progress on SSC again
.
The past bunch of days I’ve largely busy with setting up an entity and sprite system, and basically the turn based movement -in its simplest form- is done. Instead of making a full game right away, my first intention is to set up a hot seat multiplayer battle engine. Of course it’s bloody easy, but I’m missing it a little in existing projects.
I might call it BABS 2, I might not. Heck, I might die tomorrow!
On a more inviting note: if there are any severely bored souls out there, feel free to contribute the project with a few tiles and sprites. You can easily use the existing SMEE 1.0 (and the PNG export option inside it) for the tiles, and a sprite template should be in that distribution as well
.
And if you’re truly lazy: send your old crap over! I’m sure I’ll find a useful purpose for it
.
I thought I’d start this right at the very top with Dev’s projects
JAVA
Early 2004
http://www.shiningsource.net/releases.php?id=2
The Shiny Sword: Cloudslayer project is yet to start. SMEE has been in the fridge lately, but quite some progress is expected this summer.
Verge 1
December 2001
http://www.shiningsource.net/releases.php?id=6
Completed! Now discontinued.
I’ll be posting another project update every day, so if you’ve ever thought “what happened to…?” then keep an eye on the main site!