The Shining Source

Category: 'Shiny Sword'

BABS2 Screenshots :)

Considering that the topic considering the BABS 2 alpha release was completely ignored, I thought that perhaps posting some screenshots will help wake the community up a bit.

Time will tell :) .

Wheeeeeeeeeeeeeeeeee!!!

Progress goes faster than lightning these days. Here’s a small overview of what’s been added (forgive any omissions):

Overall:

  • Configurable settings file for game options (called settings.cfg).
  • Configurable settings files for map entities (called (mapname).entityfile: With this file you’re now easily able to program your own entities on the map and have a limited degree of control over their statistics.

SMEE:

  • A few interface tweaks
  • Transparent color in the color selection
  • Added land effect editor. It is disguised as the ‘land type’ option to improve intuitivity ;) . Land effect does not do anything yet, but that will change soon.
  • Left the map format unedited. In the very least the new SMEE will be backwards compatible, and perhaps the old SMEE 1.0 is even forwards compatible. Haven’t tried yet really :) .

Game / BABS 2:

  • Added a real entity system, where you can put multiple sprites on a single map.
  • Added a turn sequence, along with very simple battle menu’s and attack animation placeholders.
  • Set up and implemented a statistics system. Characters deal damage, receive damage, gain exp, gain levels (yes, monsters too!) and die honorably in combat ;) .
  • Improved the controls to make them a bit more faithful to regular emulators.
  • No AI yet. The intention is to make BABS 2 hot seat multiplayer only :) .
  • Added a few extra sprites and tiles. Most came from Ty & Newt’s Shining Online project (thanks guys!).

Technically I *could* release a demo, but if anyone could help out with an attack animation or two, I’d be very happy! A demo is so much cooler with graphics :P .

Another Shiny Sword update

Well, with all the disappointing news on the SEGA front I felt it was time to get started on some serious work. Most of the entity stuff is going pretty well and today I set up most of the statistics system that I’ll be using.

The whole code is still a mess but I figure that it’ll clean itself up over time ;) . Still, adding functionality is still do-able, and that’s what matters most.

I updated the progress page, so feel free to take a look at it here.

SSC Update

It’s been a fatally bloody while, but finally I can report _some_ amount of progress on SSC again :) .

The past bunch of days I’ve largely busy with setting up an entity and sprite system, and basically the turn based movement -in its simplest form- is done. Instead of making a full game right away, my first intention is to set up a hot seat multiplayer battle engine. Of course it’s bloody easy, but I’m missing it a little in existing projects.

I might call it BABS 2, I might not. Heck, I might die tomorrow!

On a more inviting note: if there are any severely bored souls out there, feel free to contribute the project with a few tiles and sprites. You can easily use the existing SMEE 1.0 (and the PNG export option inside it) for the tiles, and a sprite template should be in that distribution as well ;) .

And if you’re truly lazy: send your old crap over! I’m sure I’ll find a useful purpose for it :D .

Shiny Sword update

I thought I’d start this right at the very top with Dev’s projects :)

Shiny Sword: Cloudslayer + SMEE (Shining Map Editing Environment)

Project website

Development team:
  • Devlyn, one-man-band
  • Lazy Bum, SMEE interface design
Development language:

JAVA

Most recent update:

Early 2004

Most recent release:

http://www.shiningsource.net/releases.php?id=2

Dev says:

The Shiny Sword: Cloudslayer project is yet to start. SMEE has been in the fridge lately, but quite some progress is expected this summer.

B.A.B.S. (Your BAby Battle System)

Project site

Development team:
  • Devlyn, everything
Development language:

Verge 1

Most recent update:

December 2001

Most recent release:

http://www.shiningsource.net/releases.php?id=6

Other comments:

Completed! Now discontinued.

I’ll be posting another project update every day, so if you’ve ever thought “what happened to…?” then keep an eye on the main site!