Here’s a screen shot of the pop-up battle sequence. Right not I just have the map fade to black, and the battle background appears. I still need to create the artwork for the attack and defend sequences for the guards, hero, and imps.
Also, my idea for the right column is to show a min-map and info on current character. Kind of like how you could access that in Shining Force, but in this case it’s always visible.

Here are some sketches of some of the first things to appear in the game. The background will be used in the first battle of the game which will be between the hero with a couple of gaurds, verus a few imps. The gaurd and imp are also show in the sketches.
Here’s one more image showing the two gaurds that are part of the three man team you control in the first battle. Not pictured is the hero.

Some early screen shots. I’m working on character graphics now, 2D pixel art.
Just a quick update today. Things are progressing well, and it’s starting to look more like a game now than just a lot of parts stuck together. There’s still a lot more to do, but it’s getting there.
Anyway, here’s a quick screen of how it looks so far:

So far there’s a scrolling map with front and back layers, transparency and full collision detection. Nothing too amazing, but it works, and that’s the main thing at the moment.
The next step is getting some proper animation going, and then maybe some menus and things to investigate.