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	<title>The Shining Source &#187; Worklog Entry</title>
	<atom:link href="http://www.shiningsource.net/category/worklog-entry/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.shiningsource.net</link>
	<description>Home of the Shining Style! A great place for developers of RPGs to hang out, exchange tips and share their projects.</description>
	<lastBuildDate>Thu, 19 Aug 2010 02:11:00 +0000</lastBuildDate>
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		<title>Popup battle screen</title>
		<link>http://www.shiningsource.net/2010/08/popup-battle-screen/</link>
		<comments>http://www.shiningsource.net/2010/08/popup-battle-screen/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 02:11:00 +0000</pubDate>
		<dc:creator>Solmyr</dc:creator>
				<category><![CDATA[Spark]]></category>
		<category><![CDATA[Worklog Entry]]></category>

		<guid isPermaLink="false">http://www.shiningsource.net/?p=963</guid>
		<description><![CDATA[<p>Here&#8217;s a screen shot of the pop-up battle sequence. Right not I just have the map fade to black, and the battle background appears. I still need to create the artwork for the attack and defend sequences for the guards, hero, and imps.</p>
<p><a href="http://www.shiningsource.net/2010/08/popup-battle-screen/" class="more-link">Read more on Popup battle screen&#8230;</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a screen shot of the pop-up battle sequence. Right not I just have the map fade to black, and the battle background appears. I still need to create the artwork for the attack and defend sequences for the guards, hero, and imps.</p>
<p>Also, my idea for the right column is to show a min-map and info on current character. Kind of like how you could access that in Shining Force, but in this case it&#8217;s always visible.</p>
<p><a href="http://rsc.shiningsource.net/uploads/2010/08/Untitled-11.png"><img class="alignnone size-medium wp-image-966" src="http://rsc.shiningsource.net/uploads/2010/08/Untitled-11-300x221.png" alt="" width="300" height="221" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Sketches (Imp, Gaurd, and background)</title>
		<link>http://www.shiningsource.net/2010/08/sketches-imp-gaurd-and-background/</link>
		<comments>http://www.shiningsource.net/2010/08/sketches-imp-gaurd-and-background/#comments</comments>
		<pubDate>Sun, 15 Aug 2010 01:49:55 +0000</pubDate>
		<dc:creator>Solmyr</dc:creator>
				<category><![CDATA[Spark]]></category>
		<category><![CDATA[Worklog Entry]]></category>

		<guid isPermaLink="false">http://www.shiningsource.net/?p=957</guid>
		<description><![CDATA[<p>Here are some sketches of some of the first things to appear in the game. The background will be used in the first battle of the game which will be between the hero with a couple of gaurds, verus a few imps. The gaurd and imp are also show in the sketches.
<a href='http://www.shiningsource.net/2010/08/sketches-imp-gaurd-and-background/bg/' title='bg'><img width="150" height="150" src="http://www.shiningsource.net/wp-content/uploads/2010/08/bg-150x150.jpg" class="attachment-thumbnail" alt="bg" title="bg" /></a>
<a href='http://www.shiningsource.net/2010/08/sketches-imp-gaurd-and-background/gaurd_imp/' title='gaurd_imp'><img width="150" height="150" src="http://www.shiningsource.net/wp-content/uploads/2010/08/gaurd_imp-150x150.jpg" class="attachment-thumbnail" alt="gaurd_imp" title="gaurd_imp" /></a>
</p>
<p><a href="http://www.shiningsource.net/2010/08/sketches-imp-gaurd-and-background/" class="more-link">Read more on Sketches (Imp, Gaurd, and background)&#8230;</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Here are some sketches of some of the first things to appear in the game. The background will be used in the first battle of the game which will be between the hero with a couple of gaurds, verus a few imps. The gaurd and imp are also show in the sketches.
<a href='http://www.shiningsource.net/2010/08/sketches-imp-gaurd-and-background/bg/' title='bg'><img width="150" height="150" src="http://www.shiningsource.net/wp-content/uploads/2010/08/bg-150x150.jpg" class="attachment-thumbnail" alt="bg" title="bg" /></a>
<a href='http://www.shiningsource.net/2010/08/sketches-imp-gaurd-and-background/gaurd_imp/' title='gaurd_imp'><img width="150" height="150" src="http://www.shiningsource.net/wp-content/uploads/2010/08/gaurd_imp-150x150.jpg" class="attachment-thumbnail" alt="gaurd_imp" title="gaurd_imp" /></a>
</p>
]]></content:encoded>
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		</item>
		<item>
		<title>The gaurds</title>
		<link>http://www.shiningsource.net/2010/08/the-gaurds/</link>
		<comments>http://www.shiningsource.net/2010/08/the-gaurds/#comments</comments>
		<pubDate>Mon, 02 Aug 2010 21:45:30 +0000</pubDate>
		<dc:creator>Solmyr</dc:creator>
				<category><![CDATA[Spark]]></category>
		<category><![CDATA[Worklog Entry]]></category>

		<guid isPermaLink="false">http://www.shiningsource.net/?p=945</guid>
		<description><![CDATA[<p>Here&#8217;s one more image showing the two gaurds that are part of the three man team you control in the first battle. Not pictured is the hero.</p>
<p><a href="http://rsc.shiningsource.net/uploads/2010/08/cap11.png"><img class="alignnone size-medium wp-image-946" src="http://rsc.shiningsource.net/uploads/2010/08/cap11-300x283.png" alt="" width="300" height="283" /></a></p>
]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s one more image showing the two gaurds that are part of the three man team you control in the first battle. Not pictured is the hero.</p>
<p><a href="http://rsc.shiningsource.net/uploads/2010/08/cap11.png"><img class="alignnone size-medium wp-image-946" src="http://rsc.shiningsource.net/uploads/2010/08/cap11-300x283.png" alt="" width="300" height="283" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>A few new screen shots</title>
		<link>http://www.shiningsource.net/2010/08/a-few-new-screen-shots/</link>
		<comments>http://www.shiningsource.net/2010/08/a-few-new-screen-shots/#comments</comments>
		<pubDate>Mon, 02 Aug 2010 19:55:36 +0000</pubDate>
		<dc:creator>Solmyr</dc:creator>
				<category><![CDATA[Project News]]></category>
		<category><![CDATA[Spark]]></category>
		<category><![CDATA[Worklog Entry]]></category>

		<guid isPermaLink="false">http://www.shiningsource.net/?p=934</guid>
		<description><![CDATA[<p>Some early screen shots.  I&#8217;m working on character graphics now, 2D pixel art.
<a href='http://www.shiningsource.net/2010/08/a-few-new-screen-shots/attachment/1/' title='1'><img width="150" height="150" src="http://www.shiningsource.net/wp-content/uploads/2010/08/1-150x150.png" class="attachment-thumbnail" alt="1" title="1" /></a>
<a href='http://www.shiningsource.net/2010/08/a-few-new-screen-shots/attachment/2/' title='2'><img width="150" height="150" src="http://www.shiningsource.net/wp-content/uploads/2010/08/2-150x150.png" class="attachment-thumbnail" alt="2" title="2" /></a>
<a href='http://www.shiningsource.net/2010/08/a-few-new-screen-shots/attachment/3/' title='3'><img width="150" height="150" src="http://www.shiningsource.net/wp-content/uploads/2010/08/3-150x150.png" class="attachment-thumbnail" alt="3" title="3" /></a>
</p>
]]></description>
			<content:encoded><![CDATA[<p>Some early screen shots.  I&#8217;m working on character graphics now, 2D pixel art.
<a href='http://www.shiningsource.net/2010/08/a-few-new-screen-shots/attachment/1/' title='1'><img width="150" height="150" src="http://www.shiningsource.net/wp-content/uploads/2010/08/1-150x150.png" class="attachment-thumbnail" alt="1" title="1" /></a>
<a href='http://www.shiningsource.net/2010/08/a-few-new-screen-shots/attachment/2/' title='2'><img width="150" height="150" src="http://www.shiningsource.net/wp-content/uploads/2010/08/2-150x150.png" class="attachment-thumbnail" alt="2" title="2" /></a>
<a href='http://www.shiningsource.net/2010/08/a-few-new-screen-shots/attachment/3/' title='3'><img width="150" height="150" src="http://www.shiningsource.net/wp-content/uploads/2010/08/3-150x150.png" class="attachment-thumbnail" alt="3" title="3" /></a>
</p>
]]></content:encoded>
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		<title>Update &#8211; April 14th, 2010</title>
		<link>http://www.shiningsource.net/2010/04/update-april-14th-2010/</link>
		<comments>http://www.shiningsource.net/2010/04/update-april-14th-2010/#comments</comments>
		<pubDate>Wed, 14 Apr 2010 16:27:28 +0000</pubDate>
		<dc:creator>Ty</dc:creator>
				<category><![CDATA[Shining Online]]></category>
		<category><![CDATA[Worklog Entry]]></category>

		<guid isPermaLink="false">http://www.shiningsource.net/2010/04/update-april-14th-2010/</guid>
		<description><![CDATA[<p>Just a quick update today. Things are progressing well, and it’s starting to look more like a game now than just a lot of parts stuck together. There’s still a lot more to do, but it’s getting there.</p>
<p><a href="http://www.shiningsource.net/2010/04/update-april-14th-2010/" class="more-link">Read more on Update &#8211; April 14th, 2010&#8230;</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Just a quick update today. Things are progressing well, and it’s starting to look more like a game now than just a lot of parts stuck together. There’s still a lot more to do, but it’s getting there.</p>
<p>Anyway, here’s a quick screen of how it looks so far:</p>
<p><a href="http://rsc.shiningsource.net/uploads/2010/04/walkabout.png"><img style="border-bottom: 0px; border-left: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px" title="Shining Online - Walkabout" border="0" alt="Shining Online - Walkabout" src="http://rsc.shiningsource.net/uploads/2010/04/walkabout_thumb.png" width="240" height="160" /></a></p>
<p>So far there’s a scrolling map with front and back layers, transparency and full collision detection. Nothing too amazing, but it works, and that’s the main thing at the moment.</p>
<p>The next step is getting some proper animation going, and then maybe some menus and things to investigate. </p>
]]></content:encoded>
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		</item>
		<item>
		<title>Time travel</title>
		<link>http://www.shiningsource.net/2010/02/time-travel/</link>
		<comments>http://www.shiningsource.net/2010/02/time-travel/#comments</comments>
		<pubDate>Sat, 13 Feb 2010 04:19:34 +0000</pubDate>
		<dc:creator>Solmyr</dc:creator>
				<category><![CDATA[Project News]]></category>
		<category><![CDATA[Spark]]></category>
		<category><![CDATA[Worklog Entry]]></category>

		<guid isPermaLink="false">http://www.shiningsource.net/?p=444</guid>
		<description><![CDATA[<p>Whoah, what just happened? One day it&#8217;s 2007 and I&#8217;m working away on my shining forces style project called &#8220;Spark&#8221; in C++, and the next day it&#8217;s 2010!</p>
<p>Seriously though, I kept working on Spark, but it wasn&#8217;t going where I wanted it to. So I scrapped it and started over. This time using actionscript. I&#8217;m much happier with how it is progressing now and I&#8217;m planning to have a playable game out by the end of this year. Maybe a few more game updates as well.</p>
<p><a href="http://www.shiningsource.net/2010/02/time-travel/" class="more-link">Read more on Time travel&#8230;</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Whoah, what just happened? One day it&#8217;s 2007 and I&#8217;m working away on my shining forces style project called &#8220;Spark&#8221; in C++, and the next day it&#8217;s 2010!</p>
<p>Seriously though, I kept working on Spark, but it wasn&#8217;t going where I wanted it to. So I scrapped it and started over. This time using actionscript. I&#8217;m much happier with how it is progressing now and I&#8217;m planning to have a playable game out by the end of this year. Maybe a few more game updates as well.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Project Update &#8211; January 29th, 2010</title>
		<link>http://www.shiningsource.net/2010/01/project-update-january-29th-2010/</link>
		<comments>http://www.shiningsource.net/2010/01/project-update-january-29th-2010/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 17:15:07 +0000</pubDate>
		<dc:creator>Ty</dc:creator>
				<category><![CDATA[Shining Online]]></category>
		<category><![CDATA[Worklog Entry]]></category>

		<guid isPermaLink="false">http://www.shiningsource.net/2010/01/project-update-january-29th-2010/</guid>
		<description><![CDATA[<p>Let’s get straight to the fun stuff, shall we?</p>
<h4>Picture Time!</h4>
<p>Below is a very early screen grab of the latest tileset. It’s nothing particularly fancy, but hopefully fits with the Shining Force 2 style.</p>
<p><a href="http://www.shiningsource.net/2010/01/project-update-january-29th-2010/" class="more-link">Read more on Project Update &#8211; January 29th, 2010&#8230;</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Let’s get straight to the fun stuff, shall we?</p>
<h4>Picture Time!</h4>
<p>Below is a very early screen grab of the latest tileset. It’s nothing particularly fancy, but hopefully fits with the Shining Force 2 style.</p>
<p>There are still a lot more transition tiles to do, as well as animating the water and adding little touches to make it more interesting, but it’s getting there.</p>
<p><a href="http://rsc.shiningsource.net/uploads/2010/01/overworldtest.png"><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="Overworld Tiles" border="0" alt="Overworld Tiles" src="http://rsc.shiningsource.net/uploads/2010/01/overworldtest_thumb.png" width="240" height="180" /></a></p>
</p>
<p>There are two other maps in the works, but this one is the most colourful and complete at the moment. </p>
<h4>Boring Developer Stuff</h4>
<p>Yeah, now it’s time for more boring screenshots, but this time of some development tools and engine features.</p>
<p><a href="http://rsc.shiningsource.net/uploads/2010/01/listenertest.png"><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="Directory Listener" border="0" alt="Directory Listener" src="http://rsc.shiningsource.net/uploads/2010/01/listenertest_thumb1.png" width="240" height="87" /></a></p>
<p>First up we have a really simple directory listener. It runs in the background and watches a directory for changes. When there’s a change, it broadcasts it to any listening client. Why is this useful?</p>
<p>With a little bit of tweaking, the engine can listen for these messages and then reload resources that have changed on the fly. This makes it much easier to see how tilesets, maps and animations look without having to restart the game. </p>
<p><a href="http://rsc.shiningsource.net/uploads/2010/01/consoletest.png"><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="Console Test" border="0" alt="Console Test" src="http://rsc.shiningsource.net/uploads/2010/01/consoletest_thumb.png" width="240" height="159" /></a> </p>
<p>Next, we have the built in console. If you’ve played Doom, Quake or similar, you’ll know what this is for. Again, it’s about making it easier to see changes without having to restart or recompile.</p>
<p>So far the console is only really useful for listening for debug messages, but in the future there will be commands for checking what objects are currently active, what’s in the database and more. </p>
<p>As with most things, there’s some effort up front, but in the long run it should pay off.</p>
]]></content:encoded>
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		<item>
		<title>Shining Online Update &#8211; September 11th, 2009</title>
		<link>http://www.shiningsource.net/2009/09/shining-online-update-september-11th-2009/</link>
		<comments>http://www.shiningsource.net/2009/09/shining-online-update-september-11th-2009/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 16:40:54 +0000</pubDate>
		<dc:creator>Ty</dc:creator>
				<category><![CDATA[Shining Online]]></category>
		<category><![CDATA[Worklog Entry]]></category>

		<guid isPermaLink="false">http://www.shiningsource.net/2009/09/shining-online-update-september-11th-2009/</guid>
		<description><![CDATA[<p>It’s just a quick update today, but seeing as there’s a small amount of momentum I want to keep it going. </p>
<h4>Old Graphics, New Graphics</h4>
<p>I’m sure you remember the wonderful graphics from the original demo’s. If not, let’s have a little refresh…</p>
<p><a href="http://www.shiningsource.net/2009/09/shining-online-update-september-11th-2009/" class="more-link">Read more on Shining Online Update &#8211; September 11th, 2009&#8230;</a></p>
]]></description>
			<content:encoded><![CDATA[<p>It’s just a quick update today, but seeing as there’s a small amount of momentum I want to keep it going. </p>
<h4>Old Graphics, New Graphics</h4>
<p>I’m sure you remember the wonderful graphics from the original demo’s. If not, let’s have a little refresh…</p>
<p>&#160;</p>
<p><img style="border-bottom: 0px; border-left: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px" title="Old Items" border="0" alt="Old Items" src="http://rsc.shiningsource.net/uploads/2009/09/old_items.png" width="176" height="64" /></p>
<p><strong></strong></p>
<p><strong>In order</strong>: Wooden Sword, Wooden Spear, Wooden Rod, Short Sword and Medical Herb. I doubled the size for visibility’s sake.</p>
<p>Here’s what they currently look like.</p>
<p>&#160;</p>
</p>
</p>
<p> <img style="border-bottom: 0px; border-left: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px" title="New Items" border="0" alt="New Items" src="http://rsc.shiningsource.net/uploads/2009/09/newitems.png" width="256" height="64" />
<p>&#160;</p>
<p>It’s the first bit of pixel art I’ve done for long time, but I think it’s an improvement on the originals. </p>
<p>I’ve always liked the style of Shining Force 3, so that’s what I was aiming for here, whilst trying to keep the old Shining Online style. </p>
<p>Any comments or criticisms are welcome <img src='http://www.shiningsource.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Tales from the Good Old Days</title>
		<link>http://www.shiningsource.net/2009/09/tales-from-the-good-old-days/</link>
		<comments>http://www.shiningsource.net/2009/09/tales-from-the-good-old-days/#comments</comments>
		<pubDate>Fri, 04 Sep 2009 20:59:45 +0000</pubDate>
		<dc:creator>Ty</dc:creator>
				<category><![CDATA[Shining Online]]></category>
		<category><![CDATA[Worklog Entry]]></category>

		<guid isPermaLink="false">http://www.shiningsource.net/2009/09/tales-from-the-good-old-days/</guid>
		<description><![CDATA[<p>Shining Online has been going for a very long time. </p>
<p>Actually, that’s not really true. It was started a long time ago, and is sporadically worked on. Maybe one day it will be finished. Maybe.</p>
<p><a href="http://www.shiningsource.net/2009/09/tales-from-the-good-old-days/" class="more-link">Read more on Tales from the Good Old Days&#8230;</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Shining Online has been going for a very long time. </p>
<p>Actually, that’s not really true. It was started a long time ago, and is sporadically worked on. Maybe one day it will be finished. Maybe.</p>
<p>After reading an <a href="http://www.tscc.de/ucm23/shining.html">old review</a> of the Atari ST demo of Shining Online, I looked through my old emails to revive some fond memories. Here’s some old feedback from when things were just starting to get interesting.</p>
<p><strong>The hardest part is getting started</strong></p>
<blockquote><p>how can i play this game (shining online),i mean what should i do after i download it</p>
</blockquote>
<p><strong>…wrong game</strong></p>
<blockquote>
<p>Dude! Any chance of getting some tips on designing character sets for rpg 2k? They dont seem to work for some strange reason!</p>
</blockquote>
<p><strong>At least they apologised</strong></p>
<blockquote><p>I DONT MEAN TO BOTHER YOU OR ANY THINg (IN FACT I DONT KNOW IF YOU EVEN UP DATE THIS SITE AND MORE) BUT IDED LIKE TO KNOW WHAT U USE TO MAKE THIS GAME I DONT KNOW HOW TO PROGRAM SO I AM LOOKING FOR AN EDITOR IF YOU WANNA KEEP IT SECRET THATS OK TO</p>
</blockquote>
<p><strong>Short and sweet</strong></p>
<blockquote><p>I hate you</p>
</blockquote>
<p>&#160;</p>
<h4>And finally…</h4>
<p>When we were starting out, it seemed like a good idea to ask people what they wanted. Here’s my favourite survey result:</p>
<blockquote><p><strong>Name</strong> : Obright and Bowie</p>
<p><strong>Age</strong> :87</p>
<p><strong>Website</strong> : <a href="http://www.thiswebsiteisajoke.com">www.thiswebsiteisajoke.com</a></p>
<p><strong>System</strong>:       <br />1] PC</p>
<p><strong>Specs</strong>:       <br />ITs big an hairy much like the shining online game. But unlike the shining online game my computer is Good </p>
<p><strong>Do you think a fan made SF game is a good Idea?</strong>       <br />Yes</p>
<p><strong>Do you think online options are important?        <br /></strong>Very Important </p>
<p><strong>Which Shining Sites do you visit regularly?        <br /></strong>This one because its SOOOOO dam good</p>
<p><strong>Comments        <br /></strong>I would like to see the makers of the game as the easy bosses so we can kill them and they will never make any more games</p>
</blockquote>
<p>You can’t buy fans like that <img src='http://www.shiningsource.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Project Update &#8211; July 10th, 2009</title>
		<link>http://www.shiningsource.net/2009/07/project-update-july-10th-2009/</link>
		<comments>http://www.shiningsource.net/2009/07/project-update-july-10th-2009/#comments</comments>
		<pubDate>Fri, 10 Jul 2009 10:10:00 +0000</pubDate>
		<dc:creator>Ty</dc:creator>
				<category><![CDATA[Shining Online]]></category>
		<category><![CDATA[Worklog Entry]]></category>

		<guid isPermaLink="false">http://www.shiningsource.net/2009/07/project-update-july-10th-2009/</guid>
		<description><![CDATA[<p>There’s not been much of interest to write about lately, but work has still been going on under the hood. There’s been a task list sat in front of me for the last month that hasn’t got any shorter, which is frustrating to say the least. </p>
<p><a href="http://www.shiningsource.net/2009/07/project-update-july-10th-2009/" class="more-link">Read more on Project Update &#8211; July 10th, 2009&#8230;</a></p>
]]></description>
			<content:encoded><![CDATA[<p>There’s not been much of interest to write about lately, but work has still been going on under the hood. There’s been a task list sat in front of me for the last month that hasn’t got any shorter, which is frustrating to say the least. </p>
<p>The biggest problem on it is getting the server and client to communicate in a way that isn’t a complete nightmare to update. For a while the server was miles ahead, but now the client side is starting to take shape and the server code is looking like a mess. </p>
<p>The good news is that things are getting done. The bad news is it’s taking a lot longer than expected. It’s a combination of a few tasks being much bigger than estimated, and also a lack of motivation to tackle them. I’ll be making sure the next milestone is more fun.</p>
<h4>Terrible Programmer Art</h4>
<p>As noted in previous entries, there are two different gameplay modes in Shining Online: online and offline.</p>
<p>Here’s what the offline title screen looks like at the moment. It was a 60-second job in Paint, so it will be changed eventually…</p>
<p><a href="http://rsc.shiningsource.net/uploads/2009/07/sonlinetitle.gif"><img style="border-bottom: 0px; border-left: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px" title="Shining Online - AWFUL title screen" border="0" alt="Shining Online - AWFUL title screen" src="http://rsc.shiningsource.net/uploads/2009/07/sonlinetitle_thumb.gif" width="240" height="158" /></a> </p>
<p>Selecting “New Game” takes the player to the “New Story” screen, where they can select from a list of installed stories to play. After that, it’s up to the story author what happens. Intro sequences will be supported, as will the trademark Shining Force character naming screens. </p>
<h4>A break</h4>
<p>I’ll be taking a few weeks break to go home to England, so there won’t be any progress for a little while.&#160; </p>
<p>Same as usual, really <img src='http://www.shiningsource.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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