The Shining Source

Shining Valour

Shining Valour

Project Info

Start Date: December 27th, 2006
Latest Download: Shining Valour - Demo 1
Project Homepage: Shining Valour
Project News: Browse News


Shining Valour is an attempt at making a game similar to the classic Sega RPG series Shining Force. The game is viewed top-down, and you wander around the world on various quests (inevitably ones that involve saving the world from [enter bad guy here] who has risen up yet again). The wanderings are punctuated by turn-based battles in which your force fights a group of bad guys, sort of like a game of chess.

Latest Screenshots

Screenshot Gallery

Latest News

I just managed to drag myself away from my Gamecube to post this for you :P

Shining Valour

Project website

Development team:
McPhisto – programming, sprites, graphics, game design
Sam Waldron – Game designer, path layer
Wyndigo – executive art director (gotta love posh job descriptions ;) – Newts)

Development language: Multimedia Fusion

Most recent release

Most recent update or newsworthy happening:
Recently released a battle engine demo. The game has been put on hold for the next couple of weeks due to University essays and exams. When the mid-year break rolls along, I will begin working on the actual game. The plan is to release the game in chapters. Chapter One will feature 10 battles, 7 playable characters, and a lot of other stuff.

Other comments:
Glad to see TSS up and running! Looking forward to updating my own section of the website :P

Newts says: Having played the first battle of Shining Valour, this is a very promising project indeed. The graphics and general feel of the game recreate that “Shining feel” which is so difficult to describe; it’s one of those “you’ll know it when you see it” types of things. That’s not a very useful thing to say, so I highly recommend downloading the demo and seeing for yourself!

Tomorrow I’ll be updating you all on Shining Flash. See you then!

Coz Im lazy, here’s the message McPhisto posted at Ye Olde Blah ;)

Here’s a little battle demo for people to try out:

http://homepages.ihug.co.nz/~clark4/svb1.zip

Now, it’s extremely buggy, unpolished, and incomplete. I just thought I should prove I’m still chipping away at this thing . If you could report on bugs, that’d be great. Just post em in this thread. Please don’t mention the graphics or sound – practically none of the gfx are going to make it into the final version, and I have other things to worry about at this stage.

I’ll add this demo to the TSS downloads later on and set up a local mirror for you guys :)

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