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TavernRPG, New Megadrive MegaCD rpg :)   (Read 16294 times)
Old Post September 23, 2007, 02:09:02 pm
#1
Blahian *

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TavernRPG, New Megadrive MegaCD rpg :)
 Smiley Hello,
I did not know there were still interest around shining games Cheesy That's great to see!
In fact, it's Matt Bennion (ex Shining Force Online developer) who told me about this board Smiley

I'm Fonzie, main programmer & pixel pusher of a new Megadrive/Megacd RPG that will be released in 2008? ^^.

The game development is started since 2004 and we can see some light far away in the dark (bah, "end of the tube", but It's maybe a French expression, haha).
However, even if we already have four talented pixels artists (Namely 108Stars, Zable, Alex and Medicant) on the subject, the amount of work is just insane Tongue

Note : We have finished the storyline, 95% of the code, 100% of the toolsuite (map editor, item editor, fight editor...), the BGM is also in good progress. We just need now to make background gfx and assemble them into maps!

We need help around sprites (monsters, npc's) and backgrounds to finish and make the most exciting 16bit rpg ever Cheesy haha!
If you're a maniac pixel pusher and want to support us, CONTACT ME!!! ^^

We will also need some help around maps at some point. So stunning map designers that want to push the Megadrive's layers to the limits are welcome too ^^ Cheesy

Thank you a lot Smiley

Sega-16 published a little interview about our Team lately :
http://www.sega-16.com/Interview-%20Tavern%20RPG%20Team.php

Any questions are welcome, of course Cheesy
Thx for the interest (and thx Matt too) Cheesy


Old Post September 24, 2007, 02:22:14 pm
#2
Ty
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Shining Sideburns *

Posts: 837

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Re: TavernRPG, New Megadrive MegaCD rpg :)
Wow, great to see such awesome work is still being done on the Megadrive! I've made a post on the front page too, so hopefully more people will see it and you'll be able to get some good pixel artists. We've had a few here over the years, so with a bit of luck they'll still be lurking Wink


Old Post September 25, 2007, 09:32:08 am
#3
Blahian *

Posts: 3

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Re: TavernRPG, New Megadrive MegaCD rpg :)
Thx for the news Smiley Yeah, I really hope we will be finally able to complete all the gfx&map work Cheesy
I'm currently programming the fight part of the game ^^... You know, enemy AI and all the funny stuff Smiley


Old Post September 30, 2007, 10:46:20 am
#4
Ty
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Shining Sideburns *

Posts: 837

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Re: TavernRPG, New Megadrive MegaCD rpg :)
Enemy AI is one of my favourite things to code. It's a real challenge, but it's always fun to see a programmed AI kick someone's ass. Sadly it was usually mine Sad The GFX side of things has always been a pain, and even though I can do pixel art it's definitely not one of my strengths =/

Whilst I remember, we're always looking for RPG developers to interview, so if any of you or your team are interested in doing a quick interview for the site that would be quite cool Smiley


Old Post October 01, 2007, 12:27:08 am
#5
Blahian *

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Re: TavernRPG, New Megadrive MegaCD rpg :)
 Grin Haha, yeah Smiley You're a game programmer too? That's great!

Because the fights are turn based, the AI is just here to take good decisions and feel like "thinking" a bit. It's more a matter of initial enemy HP vs team HP + some randomizations Wink. There is no need of gigantic calculus like in a chest game or a Tactical RPG, fortunately for me, haha ^^. I'll try to do my best anyway Smiley.

Yeah, of course, we made an interview for sega-16... You're very welcome for making another one Smiley

Fonz


Old Post October 07, 2007, 12:06:44 pm
#6
Ty
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Shining Sideburns *

Posts: 837

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Re: TavernRPG, New Megadrive MegaCD rpg :)
Awesome! I'm having a busy few weeks right now, but I'll come up with a list of questions and then PM them to you or something Smiley


Old Post November 08, 2007, 06:25:07 am
#7
Blahian *

Posts: 1

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Re: TavernRPG, New Megadrive MegaCD rpg :)
I just heard about this project today, it looks to be coming along great kind of a Lunar/Vay feel going on there. I would love to help you out with any monster sprites you might need help with. I have created about 25-30 custom monsters for my hack of Earthbound and I think that I could be of some assistance. If you come message me back with some examples of monsters you need, I could show you what I can do.


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